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Anomaly Survival
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Devlog
Sprint 4: Week 12
December 10, 2023
by
Rockcopper3290
Wk 12: 04/12/23 - 10/12/23 I finally went in and fixed up the menus/options which will now allow a player to be able to customise the game to their liking (1. The player is able to change the volume s...
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Sprint 4: Week 11
December 10, 2023
by
Rockcopper3290
Wk 11: 27/11/23 - 03/12/23 I finally added sound effects and a blood splatter effect so that the players will be able to hear and see that they are taking damage from the anomalies that plague the cit...
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Sprint 4: Week 10
December 10, 2023
by
Rockcopper3290
Wk 10: 20/11/23 - 26/11/23 A little more fine detail to the city was added as well as much much more crusher anomalies, which were placed in such a way where in which if the player isn’t paying atte...
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Sprint 3: Week 9
December 10, 2023
by
Rockcopper3290
Wk 9: 13/11/23 - 19/11/23 This week was kind of a lazy week for me as I didn’t really do much coding-wise and mainly just focused on the map building. I mainly worked on continuing to flesh out the...
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Sprint 3: Week 8
December 10, 2023
by
Rockcopper3290
Wk 8: 06/11/23 - 12/11/23 I wasn’t able to commit to much this week as I was rostered on for over half the week so I decided to mainly address some of the concerns and points brought up by my playte...
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Sprint 3: Week 7
December 10, 2023
by
Rockcopper3290
Wk 7: 30/10/23 - 05/11/23 Going into sprint 3 for the project I mainly wanted to fix up a few bugs that had reared their head. I first fixed all of the vehicle colliders as for the majority of them I...
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Sprint 2
October 29, 2023
by
Rockcopper3290
Sprint 2: Wk 4: 09/10/23 - 15/10/23 This week I mainly worked on building the basic city map, the usage of items as well as learn the basics of how to manipulate the partical system. Not much physical...
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Sprint 1 Dev Notes:
October 29, 2023
by
Rockcopper3290
Sprint 1: Monday Wk 1 - 18/09/23 - Today is the first day of the new trimester and things are looking like they may be a little on the funky side as my group has decided to disband with some moving in...
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